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Ditto in PokeIdle: Catch Rate, Hunt Level 1, and No Evolution

Ditto is the hard-catch question. It is also a hunt level 1 Pokémon, which surprises people who expect a late cave.

Tall-grass route illustration used beside hunt notes
Tall-grass route illustration used beside hunt notes
Crystal cave illustration used beside shiny notes
Crystal cave illustration used beside shiny notes

A catch problem, not a boss

Base stats are a flat 48 across the board, total 288. No evolution, no mega, shiny tier C on the World list. People asking how to capture Ditto on the misspelled idle word are usually on World or io and expecting a special ball minigame. What the public pages support is: it appears immediately, it sells for nothing to an NPC, and on net the catch rate is tighter than the default.

World's shiny catch is a flat tier chance times ball strength. Spending a long normal-catch investment does not move that number. If the video you watched was about shiny Ditto, read the shiny rules before you buy balls. If the video was about transforming in battle, this idle cluster does not document a breeding system the way the main series does, and I will not import one.

Compare the early hunt with Eevee at hunt 20 and the late hunt with Tyranitar at hunt 100. Ditto is the species that shows up in the first minute and still frustrates the catch.

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FAQ

Where is Ditto?

Hunt level 1 on Poke Idle World and in the io catalog. About 8 XP a kill and an NPC sale value of 0.

Why is it hard to catch on net?

The public data lists catch rate 35, against 45 for many ordinary species. There is no evolution to skip the catch.

What does it drop?

The tools catalog lists Fur at 60 percent and Rubber Ball at 80 percent.

Sources