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PokeIdle Houses: Five Rarities and How XP Share Scales

There is no fixed coin price. Houses are crafted from fragments and sold between players.

Market stall illustration used beside economy notes
Market stall illustration used beside economy notes
Stones on a table, stand-in for evolution items
Stones on a table, stand-in for evolution items

The table is the page

Weights in the public house module are about 74.5 percent Common, 20 Uncommon, 5 Rare, 0.5 Mythic, and 0.005 Legendary. That is why a Legendary house is a server event and a Common house is furniture. The XP share is the reason to care: a Rare house already passes 75 percent of XP along.

People ask what a house is for in the same breath as the bike. The house does not move you. It parks experience on Pokémon you are not actively grinding. The bike is the speed item, documented on its own page so the two bonuses are not mashed together.

Prices are player-set. I will not type a coin amount from a market screenshot. See how coins and gems are priced and the rest of the item list.

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FAQ

What are the rarities?

Common, Uncommon, Rare, Mythic, and Legendary.

How much XP do they share?

25, 40, 75, 100, and 100 percent. Legendary registers two Pokémon instead of one.

How do I craft one?

Five fragments, stepping Common to Uncommon to Rare in the public module. You can keep five houses in use.

Sources